Monster Mash

May 2, 2009 3 comments

As a rule, movie based games are terrible, but for every rule, there is an exception, and Monster vs Aliens is one of them. Based on the dreamworks animation 3D movie of the same title, the game was created by developers Beenox Studios and Amaze Entertainment and published by Activision for multiple platforms : the Xbox 360, play station 3, play station 2, and the wii

This movie tie-in neither breaks nw ground nor offers particularly inovative game play but it bundles three different game types into a walloping adventure, which befits the diversity of its rag-tag team of monster heroes on a missionto protect Earth from distruction.

Xbox 360 and Playstation 3 owners are getting the better deal with this new title , battling Gallaxhar and his alien robot army. when gamers play Susan, who turns into a 15 metre-tall woman called Ginormica, they are basically playing a driving/grinding game as she has a penchant for roller-skating with cars on her feet. Palyers must zip down roads and railways, bashing and smashing everything in their path along the way.

Taking an the role of B.O.B, the gelatinous, indestructible and always hungry blue bob, turns the game into a series of platform-hopping, puzzle solving escapades.

B.O.B's bits are probably the most fun you'll find in monster vs Aliens because the character's traits are so unique. He can oly cross grates on a full stomach, for example, lest he slee right through. but he's also a sticky sort of fellow, which makes for some clever wall and ceiling climbing.

Even with that multifaceted diversity. Monster vs Aliens does lose steam after a while and settle into familiar gameplae with alternate set dressings. The so-called "quick time events", those title pre-scripted action sequences cued by an on-screen button prompt, are used so often it gets ennoying.

The wii version is still good fun despite being a standard-definiton game with utterly lacklustre graphics, which are on par with tme's old-generation Playstation 2 edition. wii gamers can pretend the exclusive Wii-mote motion control is great value by itself, but submitting thumb flicks for waggle and twitch hardly seems a costly developmental burden for its creator

source : hk magazine

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